Aviatrix is now a Cisco Preferred Partner and is thrilled to be demonstrating its multi-cloud networking solution in its booth #cl12 in the Cloud/Data Center Village at the Cisco Live 2017 conference being held in Las Vegas.
Liz Centoni, Cisco Senior Vice President and General Manager, Computing Systems Group, presented in her “Hyperconverged Infrastructure Redefined” keynote, a “nuanced DevOps model in a Multi-Cloud Envonment” and highlighted Aviatrix secure cloud networking as a key component of the “HyperFlex Multi-Cloud Ecosystem”.
IT organizations have consistently overlooked one risk category that has haunted their cloud projects and agility aspirations: Operational connectivity to your cloud provider. An analyst put it this way: “Cloud providers built a beautiful highway, but left the on-ramps for the drivers to figure out.”
Amid all the excitement around Cloud-powered scalability, Network Engineers are still responsible for operating this organically growing animal that started off as a small pet (project).
Have you noticed that while cloud is all about infrastructure agility, the networking to the cloud is static and not agile at all. This means while it takes minutes to provision compute and storage in a VPC (virtual private cloud), it can take months to network to the same VPC. This is an impedance mismatch and often leads to performance issue, architectural challenges, slowdown in cloud projects and overall poor experience for hybrid cloud networking.
At a recent customer trial at a large beverage vendor, one of the cloud network architects who was kicking the tires of the Aviatix Hybrid Cloud Networking solution was over joyed when he could connect their AWS VPCs to their Google Project with a click of a button!
His reaction — Aa-ha.. and then Wow!
Welcome to next generation multi-cloud networking! Point, Click and Connect!
If your job is to build infrastructure for a gaming company, your priority is to keep the games up and running with great performance — making sure all event logs are properly setup, those logs are forwarded for analytics, and using scripting tools to manage new games as well as new software releases. And as such, networking in the cloud may be the last thing on your mind, indeed, cloud networking should become a substrate that you don’t have to worry about so you may focus your time on the real stuff, the games.
Where would you start? How do you build a cloud network for gaming? What is a good network architecture?